
The prisoner intake does not match the actual intake.Workers no longer get stuck trying to build new structures.Ingredients should no longer be stacking up in the fridges and preventing the cooks from working.Clothes no longer get stuck inside of the washing machine causing an issue with dirty laundry.Flowers improve the prison's aesthetics and help calm prisoners tending to them.
Inmates will be able to tend plants within the new Flower Garden room Get your hands dirty WardensPrison Architect: Going Green gives your inmates a green thumb and introduces farming, produce exports, and a whole bunch of con.
Includes a new room, a recreational/training program for inmates, and 5 new plant items: Rose Bush, Sunflower, Mixed Begonias, Heather bushes, and Hydrangea plants. Vegetable Allotment - trowel, hand fork, axe, saw. Fruit Orchard - trowel, hand fork, axe, saw, booze ingredient. Flower Garden - shears, spade, trowel, hand fork. Farming Field - trowel, hand fork, axe, saw, produced narcotics. After several stages, Alcohol contraband is produced. can be gathered by inmates and fermented/brewed Kitchen ingredients and prison grown fruit etc. Herbs can be gathered and become Drug contraband. Fields can be utilized by prisoners to secretly grow contraband herbs. New Power Export Meter object - which allows returning power to ‘the grid’, in exchange for profits. New electrical items: Transformer and Batteries.
Allows you to use your own produce in your prison kitchen. New Shed Object - which will store farming related items such as seeds. Plant growth life cycle, irrigation, and composting. New outdoor rooms: Fruit Orchard, Farming Field, Vegetable Allotment. New export and usable as ingredients for inmate meals. Growable produce including: potatoes, wheat, apples.