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Maya car modeling
Maya car modeling











One step forward, two steps back – that’s the way it goes for a beginner to polygonal modeling.įront view of the Audi R8 wireframe I’m currently buildingĪs frustrating as it’s been, I’m also having a lot of fun. I’ve been pushing and pulling vertices for weeks now, and it’s so intense that I actually dream about it at night (and these aren’t pleasant dreams). I’m currently about half way done with this car so far, and on two separate occasions over the past week I’ve come very close to giving up and forgetting about this project forever.

maya car modeling

That means that I’m basically starting my 3d education over from scratch and there’s not much I can leverage from all my years of previous modeling experience. The car I’m building in Maya is being constructed entirely with polygons – which is a completely different way of constructing objects. While I do have years of 3d modeling experience behind me, nearly of all that has been with FormZ using solids-based modeling methods. I admit that seems like a rather lofty goal for a Maya newbie, but I’m a 3d expert…right? Yes, I’m being sarcastic. I’m currently up to my eyeballs with my second Maya project: a 2008 Audi R8. I know that I’ll be better off in the long run though, so slowing down a bit and learning Maya is not something I regret doing at all. I’m used to producing content at a high volume, so this is kind of a big change of pace for me. Ive been busting my you-know-what over the past several months, and I’m not going to lie that I’m a bit irritated that I don’t really have anything to show for it other than a couple shiny renderings (that I can’t sell as stock) and a bunch of new data about Maya stored in my brain.

maya car modeling

It’s a frustrating place to be considering how many project ideas I have floating around in my head, and learning a complex new 3d modeling package is putting a serious damper on my output.

maya car modeling

You know…that awkward (and sometimes painful) stage where it takes far too long to accomplish seemingly simple tasks and nothing seems to be getting done. Now that I’ve made the decision to migrate my 3d workflow to Maya, I feel like I’ve totally given up my “pro” status and reverted way back to newbie mode.













Maya car modeling